14. März 2014

The Ultimate Design Article (Sacha Greif)

Well here we are. I’ve got one shot at this. After all, only the smartest, most influent designers and assorted web people get to write on this site. This ain’t Medium anymore, so I better bring my A-game! (the-pastry-box-project.net)

Why good storytelling helps you design great products (Braden Kowitz)

One of the biggest flubs that product teams make is confusing designs that look great with designs that actually work well. It’s a simple mistake, but it can have grave consequences: If your product doesn’t work well, no one will even care how it looks, after all. (medium.com)

User-Centered Design Process Map

The user-centered design process is composed of several methods and tasks related to website development. The type of site you are developing, your requirements, team, timeline, and the environment in which you are developing will determine the tasks you perform and the order in which you perform them. (usability.gov)

Noble Ackerson "Designing for Google Glass", MobX 2013 Berlin http://mobxcon.com

13. März 2014

Using Meta Tags in HTML: Some Basics and Best Practices (Shaumik Daityari)

Metadata is often referred to as ‘data about data’ and one of the ways it’s done on web pages is by means of the tag. The content of meta tags generally describes information about the HTML page which usually cannot be represented by any other HTML tags. In addition to that, the meta tag can also be used to emulate an HTTP response header (like redirection to a different page) and it has attributes like http-equiv and charset, the details of which have been described clearly on the Mozilla Developer Network. (sitepoint.com)

Usability: Understanding Effect Sizes In User Research (Jeff Sauro)

The difference is statistically significant. When using statistics to make comparisons between designs, it's not enough to just say differences are statistically significant or only report the p-values. (measuringusability.com)

Infographic: Web Design Industry Analysis – Professionals Vs. Amateurs

The web design industry in the US is worth $20 billion and is made up of professionals and amateurs. Designers and developers (the professionals), and amateur enthusiasts dab their toes into creating close to 16 million new websites every month. (hongkiat.com)

SEO is Dead: Long Live OC/DC (Sean Jackson)

I want to let you in on a little secret … I really hate the term “SEO.” This may come as a surprise to many since I am the resident SEO guy at Copyblogger and very active in the SEO community. But for the past two years I have felt that the entire concept of SEO, while an important part of online marketing, had a very “spammy” connotation. (copyblogger.com)

Google removes underlined links, says goodbye to 1996 (Tom Warren)

Google started life as a research project in 1996 to crawl the internet and create a search engine. 18 years later, Google is now removing the last of the design left over from that era. Starting today, the '90s-style underlined links are being removed from Google search results. (theverge.com)

Next Berlin IA Cocktail Hour (March 21)

Next Berlin IA Cocktail Hour: March 21, Haifischbar Berlin, 7 pm http://bit.ly/1cV6dY3 (Berlin IA Cocktail Hour Blog). We hope to see you there. Take your IA- and UX friends with you!

12. März 2014

Designers: Why Flat Rates Can Raise Your Value (Addison Duvall)

Plenty of designers have a set pricing strategy when it comes to charging clients for their work. Many prefer to charge an hourly rate, which is specific and ensures that you won’t be undone by scope creep or other issues. (hongkiat.com)

5 Steps To An Integrated Approach To SEO-Friendly Content Marketing (Jim Yu)

The content explosion and the search engines’ shift toward meaning-based content in 2013 has led to a tipping of the scales in the opposite direction from where Search Engine Optimization (SEO) was before Panda and enguin. (marketingland.com)

SAVE $144 on Udemy: “Design for Engagement - How to Design So People Take Action” (Discount 62%)

Learn how to apply psychology to create engaging products so that people will take the actions you want them to take. You'll learn what you need to know about people, how they think, decide, remember, and what motivates them. You'll learn how to apply psychology to the design of websites, apps, and products so that they are engaging.

Why I Sketch Every Day--And why you should too (Troy Church)

I sketch every day. It’s a habit I’m proud of. If I haven’t got some quality sketching time in by evening, I crave it, and I make it happen. And by “sketching time” I mean uninterrupted time to think clearly about a problem or opportunity and visualize solutions by hand. Learning to sketch in a meaningful way hasn’t come easily to me, but it’s been worth the effort many times over.

Usability Testing at a Fast Paced Company (Molly Wolfberg)

At HubSpot, we have one of the fastest development teams around. Our dev team continuously deploys code, up to 100 times per day, so our product is constantly changing. This leads to several challenges for us on the UX team, whose job it is to ensure that the software is easy and enjoyable to use.

5 Design Techniques to Incite User Emotion (Sylvia MLewis)

For years, designers have focused on traditional design factors such as meeting web standards, organizing navigation, choosing layouts and fonts. However, the design world has evolved and inciting user emotion is more possible than ever. Designers can now create user interfaces that give users a complete experience by not only meeting their needs or presenting them with beautiful aesthetics, but offering them something more that touches their emotion. Here are some ingredients you can use to spice up your UI and deliver an emotional and mind-blowing user experience.

Designer’s toolkit: A primer on capturing research (Lauren Chapman Ruiz)

You’ve been preparing for your research—recruiting, screening participants, devising schedules, testing discussion guides—and now you are deciding the best way to capture your research. But how? If you’re busy scribbling down notes, you might miss a sound byte. If you film the interview, you might unknowingly influence the conversation. These are all serious considerations. Properly capturing and documenting each research encounter prevents spending time and money on data that sits solely in the memory of the researcher.

4 Types Of Customer Analytics Data To Collect (by Jeff Sauro)

While they may be called customers, users, buyers, or even guests, they are all people. ...

1. März 2014

Axure 7, Usability-Tests und Digitale Services

Im Podcast AKW058 Axure 7, Usability-Tests und Digitale Services spreche ich mit Dr. Rolf Schulte Strathaus, Geschäftsführer der eparo GmbH, über Neues in Axure RP 7, Usability-Tests, Prototyping und UX-Verantwortliche. Wir reden über Nutzer die nicht lesen wollen und Designer die nicht Coden können. Und immer wieder geht es um die Frage: Worauf kommt es bei bei Usability-Tests wirklich an?

Viel Spaß beim Hören.

15. Februar 2014

Interaction 14

Kaum ist die Interaction14 Konferenz zu Ende, da sind auch schon die Konferenz-Videos da. Ganz vorbildlich. Hier ist beispielsweise ein halbwegs interessantes Video von Dan Brown - das ist der mit Konzeption und Dokumentation erfolgreicher Webprojekte: Design und Planung von Websites strukturiert erstellen, dokumentieren und präsentieren.