26. Dezember 2014

It's Time For Industrial Design To Grow Up (Gadi Amit)

I am an industrial designer by training, but it’s been a while since I called myself one. Industrial design has changed, and what I do has changed, too. The kinds of projects I work on require skills beyond those taught in any conventional industrial design curriculum, and the people I hire are typically proficient in areas that borrow from technical fields rather than classical design disciplines. (fastcodesign.com)

2014 Retrospective (Luke Wroblewski)

As the year comes to a close, it's time for my annual round-up of the most read articles I published this year. In order of popularity, the top five articles from 2014 are... (lukew.com)

A Designer’s Guide to Gift Giving (Steve Selzer)

The best gift I’ve ever given was a 1940s Parker 51 fountain pen. It was a birthday present to my best friend Taylor, a PhD student with a professorial look — round tortoise shell spectacles, elbow-patched blazer, a leather briefcase and loafers. The pen not only rounds out his look, but it's one of his favorite gifts of all time. (frogdesign.com)

40 Settings Page Interfaces for Mobile App UI Design (Jake Rocheleau)

This gallery includes a handful of brilliant settings page interfaces for mobile designers. Both Android and iOS applications are featured in the gallery including some older styles like iOS 6. You’ll find a hodgepodge of ideas from profile settings to notifications and account details. Most applications will require a settings page and this gallery is perfect for generating new ideas. (dzineblog.com)

UX Lessons Learned from Santa Claus (Mario Sakata)

This is a Christmas story recreated from the actual experiences I had spending most of my childhood living in the US. While mostly just a guess, thinking back on it now, I realize that Santa Claus himself may be one the best User Experience Designers there is. (medium.com)

25. Dezember 2014

Slow is Fast: Why Startups Should Make Time to Design for Customer Goals (Ryan Bloom)

If there is one word to describe a startup, it would be “busy.” At a growing company, there are always more things to do than people to do them, and often times those who are most successful are the ones who can be decisive and execute on a given objective efficiently. There is nothing inherently wrong with this, after all the old saying “time is money” has never been truer in the fast paced world of internet startups. However, this approach can lead to trouble when employees begin to jump to solutions before truly understanding their customer’s problems. Often, companies will line up a slew of customer interviews and soon after, product teams will have a list of features and screen-shots ready to go into production. Thoroughly defining your user’s goals can feel like a step backwards; why think about the problem when you’ve already got the solution? (cooper.com)

Has flat design gone too far? (Marc Schenker)

These days, it seems, you can’t turn anywhere on the web without hearing about or directly encountering flat design in some way, shape or form. What started out as a mere design trend just a couple of years ago is now clearly a mainstream design aesthetic that’s a force to be reckoned with. (webdesignerdepot.com)

Save 75%: Top 10 trending courses in the Design category.

Grab one of the top 10 trending courses in the Design category! Courses on everything from Photoshop to Mobile Design to Illustrator. Use the code DESIGN75 to save 75%!



Top 10 Trending Courses in Design. Use the code DESIGN75 to get our top 10 Trending Courses from the Design Category for 75% off!
icon

Treating Users Like Adults: Incorporating Six Principles of Andragogy into UX Design (Victor Yocco)

Most digital experiences require users to learn something new. Sometimes the purpose of an app is to learn, such as in an e-class. More often, the user needs to learn how to use the app itself, be it an updated word processing program or a redesigned online banking experience. We call it the onboarding process, and done poorly it can turn users away, which makes it critical that design teams incorporate sound learning principles into their designs. These principles, or “laws of learning” ensure that the experience will be smooth and intuitive. (uxbooth.com)

How Bad UX Makes Users Blame Themselves (Ivana McConnell)

We don’t do well with uncertainty. When things go wrong, we want to know why as quickly and easily (but maybe not truthfully) as possible. But when technology is thrown into the mix, the problems are more complex. Our perceptions change. When something goes wrong with a user interface, the questions don’t always have easy answers. It’s the designer’s job to connect and empathize with the user, to teach them the language of design, to put MVPs in their hand, test, talk, and arrive at a solution. (uxpin.com)