We are surrounded by a plethora of new technologies—biosensors worn on the body, interactive clothes, and wearable computers, such as mobiles equipped with accelerometers. A whole space of possibilities for gesture-, physical-, and body-based interaction has been opened. But despite all the work we have seen on designing for embodiment, the actual corporeal, pulsating, live, felt body has been notably absent from both theory and practical design work. Most design work has taken a quite instrumental view on interaction: Our bodies are there to be trimmed, perfected, and kept free from illnesses and bad influences. By placing some sensors on our body and then having the data fed back to us, we are supposed to be able to change our bad habits, become healthy and beautiful, and live a long life. (interactions.acm.org)