On small teams where time resources are limited user experience can often be overlooked. Over the past few months I’ve tried to develop a low impact UX cycle that designers and project managers can use to improve the quality of web apps without adding a lot of bloat to a project. This article will be written from the viewpoint of an app that is currently in-use. The UX process will vary slightly for a new product but the same basic principles exist. Below is a five-step process going through a development cycle that defines a detailed look at best practices in the UI/UX discipline. (medium.com)