29. Juni 2014
24. Juni 2014
Interface Design for Non-Interface Designers (Jordan Koschei)
Interface design requires a different mode of thinking than traditional design.
This may seem counterintuitive at first. After all, design is design – whatever the medium, it requires a similar focus on problem-solving and empathy for the user. Superficially, a website or app looks a lot like a print layout, but the core behavior towards each is fundamentally different. Interface design more closely resembles architecture or industrial design in that its results are meant to be used, not observed. (jordankoschei.com)
21. Juni 2014
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Project Management Master Class
Project Management Master Class: Provide detailed theories and practices unique to building and construction project management. In guiding a project – particularly one in the building and construction industry - to either success or failure, an intricate knowledge of Project Management is critical in determining the project’s outcome. In reality, people practice many of the concepts involved in Project Management however to fully utilise and benefit from such a detailed understanding of Project Management Diploma theory. Learn Project Management now.Growth Hacking: User Onboarding
Growth Hacking: User Onboarding. Learn and get anytime access to the UX techniques modern startups are using to accelerate their growth. When a new user lands on your site, you have one of the greatest opportunities available to you - a shot at turning them immediately into an active user. Learn how.Flat Responsive Website
Build Flat Responsive Website from Scratch - Complete Course: Learn the whole process behind building a website - from theory and planning to a functional responsive layout. This course takes you from very little knowledge about web design to being able to create beautiful, thorough and problem-solving websites and get you going as a web designer.Designing Gamification
Designing Gamification Level 1 (Certification): Earn your Gamification and Engagement Design Certification in this practical course designed by the leading experts. In this course, you'll learn the basics of gamification and engagement science, and how this powerful new design trend will affect your business from a practical, non-academic perspective.Secrets of Intuitive Design
Secrets of Intuitive Design-How To Design a Conceptual Model: Learn how to use conceptual models to create usable and intuitive websites and apps. Learn how to make critical conceptual model decisions before you wireframe or prototype a single screen in order to make sure that the conceptual model of what you design fits the users' mental models.Effective Mind Mapping
Learn the Skill of Effective Mind Mapping: Thinking and Productivity Skills to Equip you for 21st Century Business and Rapid Learning. On this course you’ll learn how to create effective Mind Maps. The effective use of Mind Mapping requires a different way of thinking to the way we learnt to think at school. So integral to the course is ‘seeing’ this different way of thinking as mind maps are created.
Riffing on the 'content is king' metaphor (Eric Reiss)
We’ve heard that “content is king” for years. Curiously, the metaphor stands up extremely well, even when stretched, prodded, and otherwise abused. Here’s my take.
Content rules all things. Food ingredients are the content objects that allow us to cook recipes. And online, content is what communicates products, services, and ideas. Content strategy, in many ways, represents the rational, left-brain view of things. It ensures all the needed content elements are available and that the messaging is on target. It defines the responsibilities for keeping the content fresh, it appoints those who will govern the process. And it helps architect the placement of these content elements to make them easy to locate. Content is king. (fatdux.com)
Essential Q and A on the Value of Content Marketing (Lee Odden)
In advance of the Content Marketing Conference Europe event last week, Maaike Gulden did an interview with me to surface some essential advice about improving content marketing.
Since the interview was published in Dutch, I’m posting portions here for our readers looking for a useful perspective on content marketing that will hopefully bring some clarity to an increasingly misunderstood concept. This Q and A covers everything from a definition to why to why content marketing is valuable, a solid B2B content marketing example and my perspective on the future. (toprankblog.com)
18. Juni 2014
The 3 Clicks Rule. How many clicks should it take to reach your content? (@allyreeves)
I recently worked with a client that was very concerned about the “3 clicks rule”.
You’ve likely heard of this before: the idea that a user is only willing to click three times before abandoning a site if they don’t see the item they are after. This thinking becomes troublesome when designing complex sites like libraries, large organizations or e-commerce: it can make clients nervous about answering to everyone’s needs (put it on the on the homepage!) and it can lead to suggestions of loading everything into a structure that cannot accommodate growth over time or that creates an overwhelming experience for users. (medium.com)
17. Juni 2014
14. Juni 2014
13. Juni 2014
8. Juni 2014
The culture that made the whole of GM miss one engineer’s fatal mistake (Max Nisen)
General Motors’ report on its ignition switch recall is an extensive and disturbing document on a corporate and engineering culture that failed. It’s also a chronicle of a management structure gone terribly wrong, which allowed the errors of a few people to have massive repercussions.
Though many are at fault, the original defective part, as well as perhaps the biggest contributing factor to delaying the problems discovery, came down to one former GM engineer, Raymond DeGiorgio. (qz.com)
The ultimate guide to email design (Cameron Chapman)
While a lot of online communication has moved to social media, email is still a very important part of any online marketing campaign. And when we think of marketing emails, what generally comes to mind is HTML email, rather than plain text.
Designing for email is much like designing a simple webpage, but there are some key differences you need to take into consideration. You also need to keep in mind that email is a push, rather than pull, communication.(webdesignerdepot.com)
The Hidden Benefits of Remote Research (Kathleen Asjes)
Remote user research is often considered a last resort, suitable only when no other options are available. This week, Kathleen Asjes shows us situations where remote research may actually be the preferable option.
Last year I found myself in a rather unenviable situation: with only one week left to run usability tests for an online poetry magazine, I was experiencing incredible difficulty locating test participants who would be willing to spend as little as 30 minutes with me. The holidays were fast approaching. And although I wasn’t a fan of remote testing at the time, it became obvious I had to bite the bullet. (uxbooth.com)
7. Juni 2014
The Complicated History Of 'Tetris,' Which Celebrates Its 30th Anniversary Today (Karyne Levy)
Want to feel old?
"Tetris," the game where you have to manipulate falling blocks to create lines that are then cleared from the screen, is celebrating its 30th anniversary today. That's 30 years of yelling at the screen when the blocks speed up at an almost unmanageable rate. That's 30 years of getting the theme music stuck in your head.
The game is simple. But its story is anything but. Let's go back in time and check out the history of those falling blocks — called "tetrominoes" — and how they came to be synonymous with Nintendo's Game Boy handheld gaming system. (businessinsider.com)
6. Juni 2014
The Pocket Watch Was the World’s First Wearable Tech Game Changer (Clive Thompson)
Would you wear a computer on your wrist?
It’s a new high-tech debate, as “wearable” computers begin to go on sale. We’ve long grown accustomed to carrying a computer in our pockets—but now tech firms are betting we’d rather have one on our wrist, showing us our messages, social-networking pings, maybe some Google searches. Already, over 400,000 people bought Pebble smartwatches last year, and Google’s head-mounted Glass computer was released to over 10,000 early adopters. Apple is widely rumored to be putting out a smartwatch later this year. (smithsonianmag.com)