How to make a mobile device useless
Labels:
Usability
Das hier ist ein ganz interessanter Artikel auf pocketpcmag.com: Usability and the Design of Mobile Interfaces.
...the interface should not be a test of the user’s intelligence or puzzle solving abilities. It should be clear that requiring users to overcome a steep learning curve in order to use hardware or software layered with forgettable or confusing symbolism, and separate routes to similar functions, is a poor design for a mobile interface.
Brauchbarer Artikel der noch einmal wichtige Eigenschaften von gutem Interface Design aufzählt.