Pillars User Experience
Labels:
Information Architecture
Ich bin heute morgen über diesen Artikel gestolpert: Playfulness, Usability, & Context: The Three Pillars of a Delightful User Experience.
The next time you design a system, think hard about the context in which people will use it. Are there very specific things they’ll need to do infrequently? Then consider designing playfulness into the individual interactions of that system. Are people going to use the system frequently and in unpredictable ways?
Ein sehr guter Blog-Beitrag.